Top 10k strings from Tetris (1986)(Andic Software)[a].z80 in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [Z80] /
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23 DB 1,0,0,0,0,0,0,0,0,0,0,1
3 HL,AFILE+12
3 A,(NXTPIE)
2 x8x8x8x8x8x8x8x8x8x8x8x8x8x8x8x88
2 p0pppp0p0pppp088000h000h
2 LD (UNDERC),A
2 CALL OUTA1
2 0xx00007777
2 0h000h00h000h0000xx000`000`
2 0`000`00`0`0`000088000X000XXXX000X000XXX00X0XXXX0xx000P000P
2 0P000P00P0P0000P088000H000H
2 0H000H00H0H0000H0xx000@000@@@@000@000@00@0@0@@@@088
2 0880080088x8x8x8x8x8x8x8x8x8x8x8x8x8x8x8x
2 08800007777
2 (ZUFZ+1),HL
2 (ROTVAR),A
2 (PSETTD),A
1 uAre you sure? (Y/N)
1 t cursor to text file.
1 m;dgain, fin
1 een character.
1 dSUBRANGES
1 dCONSTANTS
1 XCHANG PUSH
1 SET 2,(IX+FG00)
1 S-top/C-ontinuous
1 ROT1 ADD
1 R(T0*}/O|/G
1 R##DM!,|T]##
1 PRESS SPACE TOPAUSE THIS GAME... FIRE TO START L:CHANGE LEVEL
1 NF1 ADD
1 LD (VALUE),A
1 LAND2 PUSH
1 INCL1 INC
1 HL,TEXTE-40
1 HL,PIECES-9
1 HL,PCOPY-9
1 HL,HISCR+4
1 HL,DFIELD+37
1 HL,(ZUFZ+1)
1 HL,(23672)
1 DISLEV PUSH
1 DEFMAC ("PDATA")
1 DEFMAC ("FIELD")
1 DE,SCORE+4
1 DE,DFIELD+37
1 DE,AFILE+12
1 DB 94,4,70,0,232,12,68,2,224
1 DB 87,0,240,68,68,15,0,34,34
1 DB 79,6,96,6,96,6,96,6,96
1 DB 58,2,100,12,96,2,100,12,96
1 DB 53,2,38,4,112,3,34,0,113
1 DB 50,50,60,60,45,60,30,100,100,30,110,30,120,30,0
1 DB 38,4,98,3,96,4,98,3,96
1 DB 30,30,0
1 DB 30,10,20,10,18,10,17,9,16,8,15,7,14,6,13,5,12,4,6,2,3,1,0
1 DB 255,255,255,200,200,100,255,255,255,210,200,110,255,240,244,244,255,234,0
1 DB 200,200,1,1,1,1,200,200,1,1,1,1,210,200,255,222,1,1,1,1,190,198,190,196,189,180,188,182,0
1 DB 200,100,0
1 DB 116,4,100,0,228,4,196,4,224
1 DB 100,40,220,20,240,20,250,10,100,40,220,20,236,20,250,10,100,35,210,22,240,18,0
1 DB 0,0,0,0,0,0,0
1 DB "THIS "
1 DB "SPACE TO"
1 DB "PRESS "
1 DB "PAUSE "
1 DB "L:CHANGE"
1 DB "GAME... "
1 DB "FIRE TO "
1 DB "*PAUSED*"
1 DB " PRESS "
1 DB " LEAVE.."
1 DB " ENTER "
1 DB " *DEMO* "
1 DB " * CONVERSION (P)1990 BY ANDI * "
1 DB " START "
1 DB " OVER "
1 DB " LEVEL "
1 DB " GAME "
1 DB " ---- "
1 D,(HL);BITS-DE
1 A-nywhere/S-tart
1 A,(ROTVAR)
1 A,(PSETTD)
1 A,(PIECEX)
1 A,(HL);FARBE-A
1 ;loschen bei Ende
1 ;Warteloop
1 ;Texte printen
1 ;Teil drehen:
1 ;Startlevel wechseln
1 ;Spielfeld loschen
1 ;SWAP Spielfeld > DFIELD
1 ;SWAP DFIELD > Spielfeld
1 ;SOUND-ROUTINE:
1 ;Reihenzaehl`r INC:
1 ;Punkte geben
1 ;Pausenfunktion
1 ;PVARS & Statistik clear
1 ;PRINTe ueber POSX;POSY+CHAR
1 ;NEXT-Feld loeschen
1 ;Level auf 0:
1 ;JOY DOWN - PAUSE:
1 ;Init Zufallszahlengenerator
1 ;Init SCORE,TROWS,ROWS+
1 ;Inc. Balken- Nr. in A
1 ;Im NEXT-Feld den Stein zeig.
1 ;HISCORE ANPASSEN:
1 ;Drucke "0" ueber ROWS+SCORE
1 ;DFIELD clear:
1 ; Swop between cursor and character under
1 ; Set up cursor for blink.
1 ; Scan system key
1 ; Scan keyb
1 ; Put out cursor.
1 ; Other character attribute
1 ; Move on to next set of limits.
1 ; Get keypress.
1 ; Cursor on screen.
1 ; Cursor attribute
1 8m* |###",|!
1 8m* |###",|
1 030H;ASCII>BIN
1 * T E T R I S *
1 ). BY ALEXEY PAZHITNOV * _bRJFB
1 ). BY ALEXEY PAZHITNOV * "
1 ). BY ALEXEY PAZHITNOV *
1 (WLVAR+1),A
1 (SETHL+1),A
1 (PLOR+1),A
1 (PIECEY),A
1 (PIECEX),A
1 (NXTPIE),A
1 !'|q#q#p#p#6
1 *PAUSED* PRESS ENTER TO
1 * CONVERSION (P)1986 BY ANDI * * (
1 * GAME ---- OVER *