Top 10k strings from Tetris (1986)(Andic Software)[a].z80
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [Z80] /
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23 DB 1,0,0,0,0,0,0,0,0,0,0,1 3 HL,AFILE+12 3 A,(NXTPIE) 2 x8x8x8x8x8x8x8x8x8x8x8x8x8x8x8x88 2 p0pppp0p0pppp088000h000h 2 LD (UNDERC),A 2 CALL OUTA1 2 0xx00007777 2 0h000h00h000h0000xx000`000` 2 0`000`00`0`0`000088000X000XXXX000X000XXX00X0XXXX0xx000P000P 2 0P000P00P0P0000P088000H000H 2 0H000H00H0H0000H0xx000@000@@@@000@000@00@0@0@@@@088 2 0880080088x8x8x8x8x8x8x8x8x8x8x8x8x8x8x8x 2 08800007777 2 (ZUFZ+1),HL 2 (ROTVAR),A 2 (PSETTD),A 1 uAre you sure? (Y/N) 1 t cursor to text file. 1 m;dgain, fin 1 een character. 1 dSUBRANGES 1 dCONSTANTS 1 XCHANG PUSH 1 SET 2,(IX+FG00) 1 S-top/C-ontinuous 1 ROT1 ADD 1 R(T0*}/O|/G 1 R##DM!,|T]## 1 PRESS SPACE TOPAUSE THIS GAME... FIRE TO START L:CHANGE LEVEL 1 NF1 ADD 1 LD (VALUE),A 1 LAND2 PUSH 1 INCL1 INC 1 HL,TEXTE-40 1 HL,PIECES-9 1 HL,PCOPY-9 1 HL,HISCR+4 1 HL,DFIELD+37 1 HL,(ZUFZ+1) 1 HL,(23672) 1 DISLEV PUSH 1 DEFMAC ("PDATA") 1 DEFMAC ("FIELD") 1 DE,SCORE+4 1 DE,DFIELD+37 1 DE,AFILE+12 1 DB 94,4,70,0,232,12,68,2,224 1 DB 87,0,240,68,68,15,0,34,34 1 DB 79,6,96,6,96,6,96,6,96 1 DB 58,2,100,12,96,2,100,12,96 1 DB 53,2,38,4,112,3,34,0,113 1 DB 50,50,60,60,45,60,30,100,100,30,110,30,120,30,0 1 DB 38,4,98,3,96,4,98,3,96 1 DB 30,30,0 1 DB 30,10,20,10,18,10,17,9,16,8,15,7,14,6,13,5,12,4,6,2,3,1,0 1 DB 255,255,255,200,200,100,255,255,255,210,200,110,255,240,244,244,255,234,0 1 DB 200,200,1,1,1,1,200,200,1,1,1,1,210,200,255,222,1,1,1,1,190,198,190,196,189,180,188,182,0 1 DB 200,100,0 1 DB 116,4,100,0,228,4,196,4,224 1 DB 100,40,220,20,240,20,250,10,100,40,220,20,236,20,250,10,100,35,210,22,240,18,0 1 DB 0,0,0,0,0,0,0 1 DB "THIS " 1 DB "SPACE TO" 1 DB "PRESS " 1 DB "PAUSE " 1 DB "L:CHANGE" 1 DB "GAME... " 1 DB "FIRE TO " 1 DB "*PAUSED*" 1 DB " PRESS " 1 DB " LEAVE.." 1 DB " ENTER " 1 DB " *DEMO* " 1 DB " * CONVERSION (P)1990 BY ANDI * " 1 DB " START " 1 DB " OVER " 1 DB " LEVEL " 1 DB " GAME " 1 DB " ---- " 1 D,(HL);BITS-DE 1 A-nywhere/S-tart 1 A,(ROTVAR) 1 A,(PSETTD) 1 A,(PIECEX) 1 A,(HL);FARBE-A 1 ;loschen bei Ende 1 ;Warteloop 1 ;Texte printen 1 ;Teil drehen: 1 ;Startlevel wechseln 1 ;Spielfeld loschen 1 ;SWAP Spielfeld > DFIELD 1 ;SWAP DFIELD > Spielfeld 1 ;SOUND-ROUTINE: 1 ;Reihenzaehl`r INC: 1 ;Punkte geben 1 ;Pausenfunktion 1 ;PVARS & Statistik clear 1 ;PRINTe ueber POSX;POSY+CHAR 1 ;NEXT-Feld loeschen 1 ;Level auf 0: 1 ;JOY DOWN - PAUSE: 1 ;Init Zufallszahlengenerator 1 ;Init SCORE,TROWS,ROWS+ 1 ;Inc. Balken- Nr. in A 1 ;Im NEXT-Feld den Stein zeig. 1 ;HISCORE ANPASSEN: 1 ;Drucke "0" ueber ROWS+SCORE 1 ;DFIELD clear: 1 ; Swop between cursor and character under 1 ; Set up cursor for blink. 1 ; Scan system key 1 ; Scan keyb 1 ; Put out cursor. 1 ; Other character attribute 1 ; Move on to next set of limits. 1 ; Get keypress. 1 ; Cursor on screen. 1 ; Cursor attribute 1 8m* |###",|! 1 8m* |###",| 1 030H;ASCII>BIN 1 * T E T R I S * 1 ). BY ALEXEY PAZHITNOV * _bRJFB 1 ). BY ALEXEY PAZHITNOV * " 1 ). BY ALEXEY PAZHITNOV * 1 (WLVAR+1),A 1 (SETHL+1),A 1 (PLOR+1),A 1 (PIECEY),A 1 (PIECEX),A 1 (NXTPIE),A 1 !'|q#q#p#p#6 1 *PAUSED* PRESS ENTER TO 1 * CONVERSION (P)1986 BY ANDI * * ( 1 * GAME ---- OVER *